﻿// --------------------------------------------------------------------------------------------------------------------
// <copyright file="SelfHealth.cs" company="Marcelo Roca">
//   Copyright (c) 2011 Marcelo Roca. All rights reserved.
// </copyright>
// <author name="Marcelo Roca" email="marce@marceloroca.com"/>
// <license>
//   This program is free software: you can redistribute it and/or modify
//   it under the terms of the GNU General Public License as published by
//   the Free Software Foundation, either version 3 of the License, or
//   (at your option) any later version.
// 
//   This program is distributed in the hope that it will be useful,
//   but WITHOUT ANY WARRANTY; without even the implied warranty of
//   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//   GNU General Public License for more details.
//
//   You should have received a copy of the GNU General Public License
//   along with this program.  If not, see http://www.gnu.org/licenses/.
// </license>
// --------------------------------------------------------------------------------------------------------------------

namespace GameKits.Unity.Rts.UnitComponents
{
    using UnityEngine;

    public class SelfHealth : UnitComponent
    {
        /// <summary>
        /// Cuanto va a incrementar por segundo
        /// </summary>
        private float healthIncrement = 0;

        /// <summary>
        /// Gets or sets HealthIncrement.
        /// </summary>
        public float HealthIncrement
        {
            get { return this.healthIncrement; }
            set { this.healthIncrement = Mathf.Clamp01(value); }
        }

        /// <summary>
        /// Actualizamos el componente
        /// </summary>
        /// <param name="deltaTime">
        /// The elapsed time.
        /// </param>
        protected override void OnUpdate(float deltaTime)
        {
            if (this.ParentUnit.Healt < 1)
            {
                this.ParentUnit.Healt += deltaTime * this.healthIncrement;
            }
        }
    }
}
